![]() ![]() The appearance of presents may differ depending on the character that wears them. Additionally, two Royal Presents can now be worn: one on the head or face, and one on the body. We Love Katamari allows the player to switch to the cousins in the 1-player game as well. In the previous game, finding the prince’s cousins only unlocked them for use in 2-player mode. Many levels have both a “big as possible” and a “fast as possible” objective, and some even have three similar objectives of increasing difficulty or size. The sequel adds many new objectives, including: making the katamari as large as possible with a limited number of objects, collecting objects for their monetary value, rolling a sumo wrestler over food items to gain body mass (and then into his opponent to win the match), pushing a snowball around to create the head of an enormous snowman, and a number of “fast as possible” time attack challenges. If the planet has already been created, the katamari can replace it or be shattered into “stardust”. ![]() Once the level is successfully completed, the katamari is launched into space and becomes a planet, satellite, or other celestial object. As more items accumulate, the katamari’s power grows, allowing it to pick up “vaulting boxes, pencils, erasers, postcards, ramen, robots, cows, sheep, this girl, that boy, moms and dads, bicycles, motorbikes, homes, buildings, rainbows, clouds, islands, hopes and dreams”. Initially, the katamari can only pick up smaller items like loose change and discarded pencils. The gameplay follows the same core mechanic: To gather material, the Prince pushes around his katamari, a magical, highly adhesive ball capable of grabbing anything smaller than itself. Constellation data can be loaded from Katamari Damacy to help with this task. Upon fulfilling each fan’s request, the Katamari is given to the king, which he uses to create a new planet in the cosmos, this continues until there are enough planets in the cosmos to roll up the sun using the Earth as a katamari. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans. The Prince receives a request from a fan at the start of the game. Since the release of the original game, the King of All Cosmos and his son the Prince have acquired a fan base. Once again, sound director Yu Miyake was joined by a series of collaborators and guest artists.The concept for this game is as idiosyncratic as its predecessor. Soundtrack The soundtrack to We Love Katamari was released in Japan in 2005 and is similar in style to the original. ![]() There is also a multi-player component to the game, where two players simultaneously push the same Katamari. If enough planets have been created, the player can roll the sun in their Katamari. The player has the option to try and beat the game at any point by using another Katamari in an un-timed outer-space level to roll up the planets and star dust they create in the game. At the end of each successfully completed level, the Katamari becomes either star dust or a planet. This includes rolling up an illuminated Katamari of fireflies to help a homeless student study in the dark, or rolling up all the clouds in the sky in order to save a child's field trip from being ruined by rain. Rolling over smaller items causes them to stick to the katamari, increasing its size and allowing the player to collect larger objects. In this game however, the object is not to recreate any stars, but to fulfill different requests made by fans of the first game. ![]() The gameplay in We Love Katamari is the similar to the first game, the player steers a ball, known as katamari, around a three-dimensional world populated with many everyday objects. Gameplay Gameplay remains mostly the same in We Love Katamari. ![]()
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